Not sure if this build is really all that origional or not, since I made it from scratch this BWE well fiddling with the custom PvP char creator. Basically it's a tank, a big ol warrior killing tank. A great arena soloer in general.
Blood Magic: 12 (11+1)
Swordsmanship 11
Curses 8
Life Siphon: For 12-22 seconds, target suffers health degeneration of 1-3, and you gain health regeneration of 1-3.
Energy Cost 10
Casting Time 2 seconds
Recharge Time 2 seconds
Life transfer (elete): For 6-11 seconds, target foe suffers health degeneration of 3-7, which you gain as health regeneration.
Energy Cost 10
Casting Time 2 seconds
Recharge Time 30 seconds
Shadow Strike: Target foe takes 12-41 shadow damage. If that foe's health is above 50%, you steal 12-41 health.
Energy Cost 10
Casting Time 2 seconds
Recharge Time 8 seconds
Rend Enchantments: Target foe loses 2-8 Enchantments. For each Monk Enchantment removed, you take 40 damage.
Energy Cost 10
Casting Time 3 second
Recharge Time 30 seconds
Sever Artery: If this attack hits, the opponent will begin bleeding for 5-21 seconds, losing health over time.
Energy Cost: 0
Casting Time: 0
Recharge Time: 4 adrenaline
Galrath Slash: This attack strikes for +1-32 damage if it hits.
Energy Cost: 0
Casting Time: 0
Recharge Time: 8 adrenaline
Final Thrust: Lose all adrenaline. If Final Thrust hits, you deal 1-32 more damage. This damage is doubled if your target was below 50% health.
Energy Cost: 0
Casting Time: 0
Recharge Time: 10 adrenaline
Savage Slash: If this attack hits, it interrupts target foe's action. If that action was a spell, you deal 1-32 extra damage.
Energy Cost: 5
Casting Time: 0
Recharge Time: 10 seconds
The build is pretty simple, it's got good damage, good self heal, and could solo Warrior/monks in the arena with ease.
I spent the points in curses just for Rend since removing healing hands, healing breeze, mending, or any number of other common healing enchants from my target far outweighs the extra little umph a point or two in my other attributes would get me.
Galrath over gash I like since along with Final Thrust it makes a really nice one-two punch, taking out an often unexpected ammount of health. That's just my rpeference really, i never tried it out with gash so i don't know what's better.
The strat was pretty simple. Generally I liked to wait for the opponent to come to me rather than me comming to them. That way I can throw on my hexes, shadow Strike em, and Rend if need be as they close in. After that I tried not to cast to many of my necro spells so I could get the most out of my adrenaline abilities. What do you all think?